Final Approach for HTC Vive!

We just finished up the sound production on Final Approach, a very cool VR title that puts you in control of the skies, and much more. Just released for the HTC Vive on SteamVR, this game is one of those that just suits VR perfectly. It’s like an expanded version of playing with your toys as a kid.

We have worked with a bunch of the folks at Phaser Lock Interactive in the past and they brought on The Sound Department – Austin to take care of their audio needs. We provided the music, sound effects, and voices for the game as well as worked closely with the team to make sure it sounded its best.

Thanks to the Phaser Lock team for bringing us aboard, and we look forward to the next one!

Welcome Troy!

The Sound Department – Austin is pleased to announce we are now working with Troy Grooms, intern extraordinaire. Troy comes to us from Nashville where he went to school and messed around in some studios there. He loves games, wants to make sound for games, so he came to Austin. We are glad he contacted us and, despite better judgement, wanted to work with us. He’s already jumped in head first and has been contributing to our current projects.

Welcome aboard Troy, and may the Audio Gods smile upon you!

Titanfall for Xbox360 Audio

Titanfall - Xbox360

Titanfall – Xbox360

The Sound Department – Austin is proud to announce that we were the audio team behind the Xbox360 version of Titanfall. Bluepoint Games contracted us to help with the enormous effort of porting the Xbox One/PC version to the Xbox360. The task was daunting but thanks to the help of Bluepoints awesome tech and qa staff, and Audiokinetic’s WWise, we managed to provide an audio experience that we feel is worthy of the original. Thanks Bluepoint for making us part of the team, and thanks to Respawn for trusting us with your baby. We hope everyone has as much fun playing Titanfall as we did making it.


Jason, Marc, and Randy