The Sound Department – Austin is pleased to announce we are now working with Troy Grooms, intern extraordinaire. Troy comes to us from Nashville where he went to school and messed around in some studios there. He loves games, wants to make sound for games, so he came to Austin. We are glad he contacted us and, despite better judgement, wanted to work with us. He’s already jumped in head first and has been contributing to our current projects.
Welcome aboard Troy, and may the Audio Gods smile upon you!
Titanfall – Xbox360
The Sound Department – Austin is proud to announce that we were the audio team behind the Xbox360 version of Titanfall. Bluepoint Games contracted us to help with the enormous effort of porting the Xbox One/PC version to the Xbox360. The task was daunting but thanks to the help of Bluepoints awesome tech and qa staff, and Audiokinetic’s WWise, we managed to provide an audio experience that we feel is worthy of the original. Thanks Bluepoint for making us part of the team, and thanks to Respawn for trusting us with your baby. We hope everyone has as much fun playing Titanfall as we did making it.
Jason, Marc, and Randy
Hey – we just added a demo video for Beat-Sliced Guitar. This shows you some basic operation to whet your appetite. Check it out here.
The Sound Department – Austin is pleased to announce the release of our first sample based instruments – Beat-Sliced Guitars for Kontakt. This is an innovative, dynamic, beat oriented guitar instrument set unlike any other.
Check out the info and demo here.