Titanfall – Xbox360
The Sound Department – Austin is proud to announce that we were the audio team behind the Xbox360 version of Titanfall. Bluepoint Games contracted us to help with the enormous effort of porting the Xbox One/PC version to the Xbox360. The task was daunting but thanks to the help of Bluepoints awesome tech and qa staff, and Audiokinetic’s WWise, we managed to provide an audio experience that we feel is worthy of the original. Thanks Bluepoint for making us part of the team, and thanks to Respawn for trusting us with your baby. We hope everyone has as much fun playing Titanfall as we did making it.
Jason, Marc, and Randy
Hey – we just added a demo video for Beat-Sliced Guitar. This shows you some basic operation to whet your appetite. Check it out here.
The Sound Department – Austin is pleased to announce the release of our first sample based instruments – Beat-Sliced Guitars for Kontakt. This is an innovative, dynamic, beat oriented guitar instrument set unlike any other.
Check out the info and demo here.
We are now creating software instruments and our first, Beat-Sliced Guitar for Kontakt, is ready for the world!
A cool, innovative approach to utilizing the tonalities of a guitar within a beat-driven composition style.
Go to Beat-Sliced Guitar