We just finished up the sound production on Final Approach, a very cool VR title that puts you in control of the skies, and much more. Just released for the HTC Vive on SteamVR, this game is one of those that just suits VR perfectly. It’s like an expanded version of playing with your toys as a kid.
We have worked with a bunch of the folks at Phaser Lock Interactive in the past and they brought on The Sound Department – Austin to take care of their audio needs. We provided the music, sound effects, and voices for the game as well as worked closely with the team to make sure it sounded its best.
Thanks to the Phaser Lock team for bringing us aboard, and we look forward to the next one!
The Sound Department – Austin is pleased to announce we are now working with Troy Grooms, intern extraordinaire. Troy comes to us from Nashville where he went to school and messed around in some studios there. He loves games, wants to make sound for games, so he came to Austin. We are glad he contacted us and, despite better judgement, wanted to work with us. He’s already jumped in head first and has been contributing to our current projects.
Welcome aboard Troy, and may the Audio Gods smile upon you!
Titanfall – Xbox360
The Sound Department – Austin is proud to announce that we were the audio team behind the Xbox360 version of Titanfall. Bluepoint Games contracted us to help with the enormous effort of porting the Xbox One/PC version to the Xbox360. The task was daunting but thanks to the help of Bluepoints awesome tech and qa staff, and Audiokinetic’s WWise, we managed to provide an audio experience that we feel is worthy of the original. Thanks Bluepoint for making us part of the team, and thanks to Respawn for trusting us with your baby. We hope everyone has as much fun playing Titanfall as we did making it.
Jason, Marc, and Randy
The Sound Department – Austin is pleased to announce the release of our first sample based instruments – Beat-Sliced Guitars for Kontakt. This is an innovative, dynamic, beat oriented guitar instrument set unlike any other.
Check out the info and demo here.
The Sound Department – Austin is proud to announce that we have a new member of our team – Eddie Marianukroh! A recent UT grad, Eddie has been working with us unofficially for the past year. His musical contributions have brought many positive comments and we felt it needed to be official. Check out Eddie’s bio on the Crew page, and keep an ear out for his work in the future. Welcome aboard Eddie, let the fun begin!
A title we’ve been working on has hit the virtual shelf. Crimson Alliance for XBLA is now available for download! The first taste is free so you have no excuse not to go download it right now and play this cool dungeon crawler. We did the sound and music (with the help of our composer friend George Odlziey) and integrated it all with Wwise into Certain Affinity’s proprietary engine. This was a fun and rewarding project to work on and the team at CA and MS were awesome.
Our first song for RBN has been published! Check out Sweet Rain, by the Weeping Buddhas, one of Marc’s music projects. This took a bit longer than we had hoped or anticipated, but we learned a bunch in the process and have developed a faster pipeline. Give us a shout if you want to be published on RBN.
The title we’ve been churning on for a couple of years has been announced, Crimson Alliance! Details can be found at the links below. We pretty much provided all sound services with a little help from our network. Thanks to George Oldziey for writing most of the music and matching our style.
Official site , Neowin , VG24/7 , Gematsu
Well we had a little set-back with our first RBN tune. Got all the authoring done, ready to submit, then found out the legals weren’t right. We learned a lot, certainly not wasted time, but a set-back nonetheless. So, working on song #2, this time the legals are all good up front. Stay tuned!
Nelson Everhart we humbly await your feedback.